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Welcome to Starlify Tag 2

Welcome to an authentic physics-based gorilla locomotion experience. Built to preserve the raw mechanical feel of traditional gorilla movement, Starlify Tag 2 emphasizes skill, route timing, and competitive momentum tracking.

Master your branches, bounce off vertical structures, and challenge friends to classic tagging action tuned by Starrs Studios.

Server Metrics

Project StatusActive Alpha
Engine FrameworkUnity VR
Active PlayersOnline
Main MapThe Stump
LocomotionPhysics Hand-Tracking

Quick Notice

Alpha builds are available right now on our official Itch.io page. Join the Discord server to follow development updates directly!

Game Information & Documentation

Everything you need to know about the movement systems, locomotion parameters, and core play mechanics of Starlify Tag 2.

Locomotion

Starlify Tag 2 utilizes precise hand-to-surface Gorilla Tag physics parameters. This preserves the iconic physics-driven push and pull mechanics, letting you launch off vertical geometry and ground floors flawlessly.

Custom Rooms & Modes

Connect instantly via the custom room terminal interface. Coordinate matches, set private queue strings, and swap between standard gamemodes instantly.

Infection Mode: Classic tag logic with procedural lava materials applied upon tag detection.

Notice: We have officially removed the Paintbrawl game mode. This action was taken due to an exploit where players were illegally obtaining the custom stick asset from the mode's mechanics.

Cosmetics

Customize your avatar appearance with traditional holdables, modular face plates, and badges. Cosmetic items can be previewed directly inside the main wardrobe station.

Featured Environment Capture

The Stump Main Room Map Layout [IMAGE]

Stump Base Interior

In-engine look at the spawn terminal and mirror layout inside the giant hollow tree stump.

Wardrobe Station

UI layout design for the cosmetic vanity mirror and upgrade layout.

Branching Paths

Preview of the high-ground climbing and jump training zones outside the trunk.

Dev Logs

In-game captures are updated dynamically directly by the design leads at Starrs Studios. Check back every Friday for new layout previews and model concept art renders.

Community Render #1

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Community Render #2

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Community Render #3

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Community Render #4

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System Changelogs

Changelogs will not be added yet. Keep an eye on our official channels for upcoming version details!